Listening to Scott Higgin's lecture on Hollywood Storytelling, he emphasizes that film storytelling is created out of space and time: if you want the audience to get involved in the story, you have to let the viewer fill some parts of story for themselves. The delicate balance, of course, is to straddle between too much and too little "telling" (too much = boring, too litte = confusion).
As technology advances at the quick pace it often does, the holy grail is how technology fits in to both games and features: as the fight continues for more screen space, how can we use technology to tell stories that effectively move audiences emotionally forward, rather than distract, or take away from that experience?